Apps


The Richmond Readers App Collection features apps for Primary Richmond Readers.

Level 1


Callum the Caterpillar
Recommended age: 3 to 6.
Enjoy this engaging app reader for young learners of English. Children can look at the pictures, listen to the story and read along. Look at the fun art-work and play with the stickers at the end! To turn the pages of the story, simply swipe right to left. Print, resize and save your sticker drawings to email to your friends.

Level 2


The Magic Carpet
Recommended age: 7 to 8.
Read the e-book and listen to it at the same time. Play the matching pairs game, listen to the picture dictionary, colour in scenes from the story and have fun trying to catch butterflies on the interactive game. Identical twins, Mike and Spike, move house and discover they have a new carpet. It’s a magic carpet and it gives them three wishes. They take part in a magic carpet race and have lots of adventures.

Level 3


Ozzie and Summer Sun
Recommended age: 8 to 9.
This wonderful application allows you to read the e-book or listen to while playing. It has a game to find matching pairs, a picture dictionary and an activity that allows you to colour the pictures related to the reader. Finally have fun trying to catch butterflies.

Level 3


Teamwork
Recommended age: 8 to 9.
This wonderful application allows you to read the e-book or listen to while playing. It has a game to find matching pairs, a picture dictionary and an activity that allows you to colour the pictures related to the reader. Finally have fun trying to catch butterflies.

Level 4


CC goes to India
Recommended age: 9 to 10.
This wonderful application allows you to read the e-book or listen to while playing. It has a game to find matching pairs, a picture dictionary and an activity that allows you to colour the pictures related to the reader. Finally have fun trying to catch butterflies.

Level 4


Pedro's Project
Recommended age: 9 to 10.
Pedro has moved to England from Brazil. Everybody likes Pedro except for Luke. Pedro and his friends decide to take part in the science project competition. Luke and his friends also want to win, so they try to sabotage Pedro´s project.

Level 5


Mystery Island
Recommended age: 10 to 11.
While on holiday by the sea, Star is given a very special old telescope. This telescope reveals a mysterious island. Star and her friends find the island, following the clues that only Star can see through the telescope. They soon learn that the magic power, that keeps the island hidden, is in danger. The people on the island give the children three very special gifts to help them in their quest to save the island.

Level 5


The Chat Room
Recommended age: 10 to 11.
Alex have to leave the tennis team because her marks in computer science aren´t good enough. She is quite upset as all of her “friends” are on the team. She joins the computer club to boost her marks. In the school chat room, she makes a new online friend with whom she shares her secrets. She soon finds out what makes a real friend.

Level 6


Rubbish Rivals
Recommended age: 11 to 12.
Wally Walker and the evil Lady Goff are rivals in the scrap and recycling business. When Specks invents a machine that Lady Goff wants, she and Clott steal it, but it doesn’t work without the password. Meanwhile, Wally’s family have an adventure trying to rescue Specks. Lady Goff won´t release them until Specks gives her the password.

Level 6


The Rock Pool
Recommended age: 11 to 12.
Simon Kelly lives with his parents in the isolated lighthouse at Wahroonga Point in Victoria, Australia. Simon has school via the internet and loves the marine biology. One day, following a violent storm, Simon goes down to his favourite rock pool to find that a great white shark has been blown in during the night. He contacts his friend who is a professor at the university and they mount a rescue operation to get the shark back into the sea.